Table of contents
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Building a Python Snake Game: A Step-by-Step Guide**
Welcome to my blog! Today, we're diving into an exciting project: creating a classic Snake game using Python. This guide will walk you through the essential steps and concepts needed to build the game. Whether you're a beginner or looking to brush up on your skills, this tutorial will help you get a functional Snake game up and running. Let's get started!
Introduction
The Snake game is a timeless classic that many of us remember fondly from our early mobile phones. In this tutorial, we'll recreate this game using Python and the Pygame library. Pygame is a set of Python modules designed for writing video games, and it provides functionalities such as creating windows, drawing shapes, and capturing user inputs
HERE IS THE CODE:
from tkinter import *
import random
GAME_WIDTH = 600
GAME_HEIGHT = 500
SPEED = 150
SPACE_SIZE = 50
BODY_PARTS = 2
SNAKE_COLOR = "green"
FOOD_COLOR = "red"
BACKGROUND_COLOR = "black"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR, tag = "snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, 12 - 1) * SPACE_SIZE
y = random.randint(0, 10 - 1) * SPACE_SIZE
self.coordinates = [x,y]
canvas.create_oval(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill = FOOD_COLOR, tag = "food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text = "Score {}". format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == "left":
if direction != "right":
direction = new_direction
elif new_direction == "right":
if direction != "left":
direction = new_direction
elif new_direction == "up":
if direction != "down":
direction = new_direction
if new_direction == "down":
if direction != "up":
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
print("GAME OVER")
return True
if y < 0 or y >= GAME_HEIGHT:
print("GAME OVER")
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part [1]:
print("GAME OVER")
return True
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2,
font = ("consolas", 70), text = "GAME OVER", fill = "red", tag = "gameover")
window = Tk()
window.title("SNAKKEEEYYYY")
window.resizable(False,False)
score = 0
direction = "down"
label = Label(window, text = "Score: {}".format(score), font = ("consolar", 40), fg = "white", bg = "black")
label.pack()
canvas = Canvas(window, bg = BACKGROUND_COLOR, height=GAME_HEIGHT, width = GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
#controls
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Down>', lambda event: change_direction('down'))
window.bind('<Up>', lambda event: change_direction('up'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()